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Sunday, June 12, 2011

Feeding goblins just makes them lazy...

Hello all,

It's been another fine week here at Goblin Workshop and we're hard at work building the site so we can open our doors for you.  I've heard from some of you lately in regard to your prototypes, but Id' love to hear from more of you!  We are placing our order for print equipment and parts soon, so knowing what you need will help ensure that we have it in stock.  We are maybe one to two weeks away from ordering our printing and die cutting equipment.  Out of the box we are going to offer:

- 3.5" x 2.5" cards  (Standard cards)
- 1.67" x 2.5" cards  (Mini cards)
- Nickle-sized chipboard tokens
- 1" chipboard squares
- 2" chipboard hex tiles
- 3" chipboard hex tiles
- 8"x10" chipboard board segments
- 4"x10" chipboard board segments
- 4"x4" chipboard board segments

If anyone else has any requests, let us know and we'll certainly take a look!

In regard to development, our roadmap currently looks like thus:

Milestone #1: Account Creation
We're all done with this one!  It supports creating traditional username/password accounts, as well as single-sign in via Google, Facebook, Yahoo, and other major OpenID providers.  It's also pretty.



Milestone #2: "My Account" Page
This interface will have a tab for each role you've enabled.  (Game Designer, Artist, etc).  Each tab will collect bio information relevant to the role. (i.e. "About My Artwork", "Games I've Designed", etc)  You'll also be able to configuration notification preferences and enable/disable different roles.

Milestone #3: "My Dashboard" Page
This interface will show a tab for each of the roles you've enabled, and each tab will show information relevant to that role.  For example, if you're an artist, it will show you game designers looking for artists.  If you a game designer, it will show you the games you're working on and allow you to manage them.

Milestone #4: Game Management
Once we have the Dashboard up and running, we can allow the designer to register a game, provide general information about the game, and create 'versions' inside of the game.

Milestone #5: Game Art Uploading
Once a designer can make a game and a version, they'll need to be able to upload their artwork into the game.  Our system will then weave the art together into PDF files that can be downloaded as proofs or that can be sent to print.

Milestone #6: Checkout!
After art files are uploaded and PDFs are generated, the designer should be able to submit orders to us for fulfillment.  From there we'll assemble your game and ship it wherever you like!

We're expecting each milestone to take a week or two so, but we certainly aren't going to stop after #6.  That's really just the beginning!  But at that point we'll be able to open for beta testing.

There's always more to share, but I'll save more for next week.  I should also have some new goodies to show.  Until then, happy designing!

- Anthony

P.S.  All of the code we are developing will be accessible via RESTful APIs, so you will be able to tie custom code directly into our services if you like.  Wait until you hear our plans for customer driven variable print.  ;)

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